#ifndef _ITEM_BEER_H_
#define _ITEM_BEER_H_

//---------------------------------------------------------------------------
#include "../../RPGItem.h"
//---------------------------------------------------------------------------

class Item_Beer : public RPGItem
{
private:

public:

	Item_Beer()
	{
		// cargo el sprite del personaje
		LoadIni("./data/items/beer.spr");
		SetGUISprite("./data/items/beer.spr", 0.5f);
	}

	void Use(RPGCharacter *pCharacter)
	{
		pCharacter->SetEnergy(0);
	}
};


#endif //_ITEM_BEER_H_